Practice using Unreal Engine 4
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Shaun Reed f1695a165e Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/
+ This version uses hybrid C++ and Blueprints instead of doing one or the other
+ Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
2022-01-12 17:40:35 -05:00
Config Spawn and delete fireballs using new keybinds 2022-01-12 17:40:35 -05:00
Content Spawn and delete fireballs using new keybinds 2022-01-12 17:40:35 -05:00
Source Spawn and delete fireballs using new keybinds 2022-01-12 17:40:35 -05:00
.gitignore Spawn and delete fireballs using new keybinds 2022-01-12 17:40:35 -05:00
EditorLayoutKapper.ini Add custom UE4 editor layout 2022-01-11 17:42:52 -05:00
README.md Initial commit 2022-01-11 16:13:04 -05:00
ThirdPerson.uproject Spawn and delete fireballs using new keybinds 2022-01-12 17:40:35 -05:00

README.md

ThirdPerson

Developed with Unreal Engine 4